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161. Trying to determine skills for level 4 missions (Minmatar) - in Skill Discussions [original thread]
You should be fine. On missions your tank is most important so make sure you can tank the damage and its sustainable(at least for a bit). Damage is secondary but you will want a speed mod, a web and decent drone skills for the close range small sh...
- by BlackMoon Thrawn - at 2006.11.19 02:41:00
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162. Apoc i think it needs something post kali. - in Ships and Modules [original thread]
5% large projectile weapon rof and 5% large projectile weapon damage? anyone? anyone? ahh nevermind.
- by BlackMoon Thrawn - at 2006.11.19 02:33:00
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163. WCS - please reconsider - in Ships and Modules [original thread]
Quote: I'm specifically thinking of edge-of-empire mission runners, who get sent into 0.4 systems that are chokepoints and so are; So basicaly, if you ran missions in a constellation with no highsec or lowsec transitions we wouldnt have...
- by BlackMoon Thrawn - at 2006.11.19 02:30:00
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164. Kali - The end of guerrilla warfare and our way of life? - in EVE General Discussion [original thread]
It's my understanding that there will be different scanners in kali, directional and probes. If cloaked ships could not be picked up on scanners and the minimum warp to distance on probes is 100k, would that be acceptable? You still get to use cla...
- by BlackMoon Thrawn - at 2006.11.17 01:20:00
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165. WCS - please reconsider - in Ships and Modules [original thread]
Quote: I detect a little flaw here...you shouldn't need a friend every time you want to PVP...but you MUST take a friend if you want to mission in low sec. No, you only have to take a friend if you want the safety numbers provide. If t...
- by BlackMoon Thrawn - at 2006.11.15 21:31:00
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166. WCS - please reconsider - in Ships and Modules [original thread]
Quote: Put heavy penalties on those ships that mount WCS, but also make it so that only dedicated scrambling ships (anyone ever here of an interdictor?) are required to actually scram. Then have counter-modules that your opponents' ECCM ship...
- by BlackMoon Thrawn - at 2006.11.15 21:04:00
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167. WCS - please reconsider - in Ships and Modules [original thread]
Quote: - Release Single Player Eve for ppl like the OP. No, eve is a pvp game in just about every facet. It wouldnt be eve if there was no risk.
- by BlackMoon Thrawn - at 2006.11.15 21:00:00
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168. WCS - please reconsider - in Ships and Modules [original thread]
Originally by: Grey Area Blackmoon...WHERE did I suggest allowing FIVE WCS on a ship again? ONE. that's all I'm asking. Why is that so hard? You would need 5 pionts of scram to hold someone with 4 wcs. Thats part of the issue you need ...
- by BlackMoon Thrawn - at 2006.11.15 20:56:00
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169. Energy Neut vs. Nos? - in Ships and Modules [original thread]
Originally by: Anjerrai Meloanis Originally by: BlackMoon Thrawn You also need cap to run a neut. If your enemy has nos and you neut him eventually you will both run out of cap but he will get yours as you wont be able to activate ...
- by BlackMoon Thrawn - at 2006.11.15 20:39:00
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170. WCS - please reconsider - in Ships and Modules [original thread]
Originally by: Grey Area Pirates work hard for their kills? yeah, sure... I don't BLAME you guys for not being able to see my point of view. I mean your whole playing style is based on forcing what YOU want upon someone else who DOESN'T w...
- by BlackMoon Thrawn - at 2006.11.15 20:34:00
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171. Defense for a Kestrel - in Ships and Modules [original thread]
Originally by: Rafein Originally by: Dark Shikari If you have the grid (a MAPC is a must), a medium shield extender II will make the kestrel quite hardy for a frigate. Yeah, but will boost your Sig radius, negating basically th...
- by BlackMoon Thrawn - at 2006.11.15 20:18:00
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172. WCS - please reconsider - in Ships and Modules [original thread]
I think you are a little confused. The wcs nerf will hurt more pirates than it helps initally. They will, however, adapt. What remains to be seen is if the non pirate users will adapt. Stabs can be used on haulers and ships in transit with no pen...
- by BlackMoon Thrawn - at 2006.11.15 19:34:00
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173. Mastodon vs Impel - in Ships and Modules [original thread]
If you are using it in empire and dont have to worry about wars use the impel. It should tank well enough to disuade all but the most persistent empire gankers.
- by BlackMoon Thrawn - at 2006.11.12 16:16:00
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174. Signal Amplifiers - in Ships and Modules [original thread]
Yeah, they need a boost. They also allow 1 extra target but that part of the bonuses rarely gets used(in my experiance anyway). I think they should follow the tracking comp/tracking enhancer model. just increase the targeting range on it and lose ...
- by BlackMoon Thrawn - at 2006.11.12 16:14:00
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175. Gunnery skills for Minmatar - in Skill Discussions [original thread]
basicaly every gunnery skill except hybrids, lasers and controled bursts. They are all good and all needed if you want to get the most out of minmatar ships. Rockets are fine for autocanon rifter setups but I wouldnt train missiles at the expense ...
- by BlackMoon Thrawn - at 2006.11.08 20:29:00
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176. Tempest ship setup for Angels in 0.0 - in Ships and Modules [original thread]
I haven't fought angels much but if I did I would use 1200 artillery and a decent shield tank. The alpha strike of 1400s isn't as important in pve and you can find the "scout" versions of t1 1200 fairly cheap. Use artillery if you can, it will mor...
- by BlackMoon Thrawn - at 2006.11.07 20:51:00
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177. Minmatar... gimped? - in Ships and Modules [original thread]
Quote: The WCS nerf in kali will kick Stababonds in the nards I predict alot of people wishing for stababonds when they see vagas with more speed and damage. The hitpoint boost isnt going to hurt either, the solo vaga pilot is going to h...
- by BlackMoon Thrawn - at 2006.11.07 20:45:00
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178. Fake signature - in EVE General Discussion [original thread]
I am sure there are some scorp pilots that would love this mod .
- by BlackMoon Thrawn - at 2006.11.06 23:38:00
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179. The Possible move of all Level 4 Agents - in EVE General Discussion [original thread]
It's not about pirates wanting more targets. It's about the stupid amount of isk you can make while risking nothing. I have been living in 0.0 for several months now and the best isk I ever made was running level 4 missions in .8 space. TBH it wi...
- by BlackMoon Thrawn - at 2006.11.06 23:27:00
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180. Not enjoying this game at all. - in EVE General Discussion [original thread]
The sheer amount of knowlage you have ot absorb at first can be daunting. Keep trying to find a player run corp. There are many out there that will take in complete noobs, as long as you are not on a trial account. Tbh I feel eve has just the rig...
- by BlackMoon Thrawn - at 2006.11.05 05:54:00
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